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Learning by PlayingVideo Gaming in Education$
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Fran C. Blumberg

Print publication date: 2014

Print ISBN-13: 9780199896646

Published to Oxford Scholarship Online: March 2015

DOI: 10.1093/acprof:osobl/9780199896646.001.0001

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Developing Scientific Thinking in the Context of Video Games

Developing Scientific Thinking in the Context of Video Games

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Chapter:
(p.54) 5 Developing Scientific Thinking in the Context of Video Games
Source:
Learning by Playing
Author(s):

Corinne Zimmerman

Publisher:
Oxford University Press
DOI:10.1093/acprof:osobl/9780199896646.003.0005

This chapter reviews the research on scientific thinking that is relevant for game developers interested in creating or modifying video games to promote scientific thinking skills. It first summarizes the evidence on video games and science, highlighting what still needs to be done. It then offers suggestions for a new research agenda on the academic potential of video games and how educators and researchers can utilize video games to scaffold and develop scientific thinking skills. Suggestions include developing high-quality learning games, specifying more precise research questions, identifying the science education problems that require solutions, specifying the big picture learning tools, consulting the basic research on scientific thinking, and specifying learning goals, learning activities, games, and learning outcomes.

Keywords:   scientific thinking, video games, scientific thinking skills, learning games, science education, learning tools, learning activities

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