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Designing Digital Experiences for Positive Youth DevelopmentFrom Playpen to Playground$
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Marina Umaschi Bers

Print publication date: 2012

Print ISBN-13: 9780199757022

Published to Oxford Scholarship Online: May 2012

DOI: 10.1093/acprof:oso/9780199757022.001.0001

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Case Studies

Case Studies

Chapter:
(p.140) Chapter 12 Case Studies
Source:
Designing Digital Experiences for Positive Youth Development
Author(s):

Marina Umaschi Bers

Publisher:
Oxford University Press
DOI:10.1093/acprof:oso/9780199757022.003.0015

This chapter examines the PTD framework through three case studies, each previously structured as a vignette throughout the book. Each case study focuses on a different technology (robotics, programming languages, virtual worlds) and a different developmental age. Case studies are described using the sic C’s models and the ten dimensions of design offered by the PTD framework. These case studies represent only some of the potential of the PTD framework, and in no way is this model limited to programs like these.

Keywords:   Positive Technological Development (PTD), case studies, Tangible K, Zora virtual world, robotics, young children, teens

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