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Virtually SacredMyth and Meaning in World of Warcraft and Second Life$
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Robert M. Geraci

Print publication date: 2014

Print ISBN-13: 9780199344697

Published to Oxford Scholarship Online: April 2014

DOI: 10.1093/acprof:oso/9780199344697.001.0001

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A Cultural Adventure

A Cultural Adventure

Chapter:
(p.13) 1 A Cultural Adventure
Source:
Virtually Sacred
Author(s):

Robert M. Geraci

Publisher:
Oxford University Press
DOI:10.1093/acprof:oso/9780199344697.003.0001

World of Warcraft is a persistent, online world that millions of players log onto and create heroic identities. Although World of Warcraft was built for entertainment, it takes on a very serious role in the lives of its players, for whom game play is part of a larger cultural matrix in which the fantastic, including both science fiction and fantasy, is vital in the establishment of meaning. World of Warcraft is described as an “authentic fake,” a secular practice that does the authentic work of religion, with the theoretical structure present to guide readers through the following chapters. This chapter also introduces the author’s approach to the ethnography of virtual worlds.

Keywords:   Authentic fake, Ethnography of virtual worlds, Religion, Science fiction and fantasy, World of Warcraft

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