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Virtually Sacred – Myth and Meaning in World of Warcraft and Second Life | Oxford Scholarship Online
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Virtually Sacred: Myth and Meaning in World of Warcraft and Second Life

Robert M. Geraci

Abstract

Video games and virtual worlds can rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Online communication provided new opportunities and new stumbling blocks for traditional religions and even permitted the growth of new kinds of religion. Virtual worlds, however, go well beyond webpages, and they are an important part of our religious landscape. They allow us new ways of expressing old religious practices and beliefs and also provide new ways of circumventing those traditions. Using World of Warcraft and Second Life as ... More

Keywords: Online communication, Religion, Second Life, Secularism, Transhumanism, Video game, Virtual world, World of Warcraft

Bibliographic Information

Print publication date: 2014 Print ISBN-13: 9780199344697
Published to Oxford Scholarship Online: April 2014 DOI:10.1093/acprof:oso/9780199344697.001.0001

Authors

Affiliations are at time of print publication.

Robert M. Geraci, author
Manhattan College