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Repeated Games and ReputationsLong-Run Relationships$
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George J. Mailath and Larry Samuelson

Print publication date: 2006

Print ISBN-13: 9780195300796

Published to Oxford Scholarship Online: January 2007

DOI: 10.1093/acprof:oso/9780195300796.001.0001

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 The Basic Structure of Repeated Games with Perfect Monitoring

 The Basic Structure of Repeated Games with Perfect Monitoring

Chapter:
(p.15) 2 The Basic Structure of Repeated Games with Perfect Monitoring
Source:
Repeated Games and Reputations
Author(s):

George J. Mailath (Contributor Webpage)

Larry Samuelson (Contributor Webpage)

Publisher:
Oxford University Press
DOI:10.1093/acprof:oso/9780195300796.003.0002

This chapter introduces the basic concepts of a stage game, repeated game with perfect monitoring, subgame-perfect equilibrium, and the one-shot deviation principle; introduces the use of automata to represent strategy profiles; and introduces the concepts of decomposability, enforceability, and self-generation. Readers can either proceed to the next chapter, or if particularly interested in games with public monitoring, proceed directly to Chapter 7.

Keywords:   automaton, decomposability, enforceability, perfect monitoring, repeated game, self-generation, subgame-perfect equilibrium

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