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The Digital HandVolume II: How Computers Changed the Work of American Financial, Telecommunications, Media, and Entertainment Industries$
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James W. Cortada

Print publication date: 2005

Print ISBN-13: 9780195165876

Published to Oxford Scholarship Online: September 2007

DOI: 10.1093/acprof:oso/9780195165876.001.0001

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Digital Applications in Entertainment Industries: Video Games and Photography

Digital Applications in Entertainment Industries: Video Games and Photography

Chapter:
(p.412) 12 Digital Applications in Entertainment Industries: Video Games and Photography
Source:
The Digital Hand
Author(s):

James W. Cortada

Publisher:
Oxford University Press
DOI:10.1093/acprof:oso/9780195165876.003.0012

This chapter describes the use of information technologies in two entertainment industries: video games and photography. It describes how the technology is used in the work of these industries (applications), development, and manufacture of its products, and in the digital goods sold to the public. These are characterized as part of the New Economy.

Keywords:   digital photography, New Economy, information technology, applications, deployment

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