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Playable Bodies
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Playable Bodies: Dance Games and Intimate Media

Kiri Miller

Abstract

Playable Bodies investigates what happens when machines teach humans to dance. Dance videogames work as engines of humor, shame, trust, and intimacy, urging players to dance like nobody’s watching—while being tracked by motion-sensing interfaces in their living rooms. The chart-topping dance game franchises Just Dance and Dance Central transform players’ experiences of popular music, invite experimentation with gendered and racialized movement styles, and present new possibilities for teaching, learning, and archiving choreography. The book shows how these games teach players to regard their o ... More

Keywords: choreography, digital ethnography, social media, intimacy, interface, surveillance, interactivity, listening, labor, game design

Bibliographic Information

Print publication date: 2017 Print ISBN-13: 9780190257835
Published to Oxford Scholarship Online: March 2017 DOI:10.1093/acprof:oso/9780190257835.001.0001

Authors

Affiliations are at time of print publication.

Kiri Miller, author
Associate Professor of Music, Brown University