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Computational Interaction$
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Antti Oulasvirta, Per Ola Kristensson, Xiaojun Bi, and Andrew Howes

Print publication date: 2018

Print ISBN-13: 9780198799603

Published to Oxford Scholarship Online: March 2018

DOI: 10.1093/oso/9780198799603.001.0001

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Computational Design with Crowds

Computational Design with Crowds

Chapter:
(p.153) 6 Computational Design with Crowds
Source:
Computational Interaction
Author(s):

Yuki Koyama

Takeo Igarashi

Publisher:
Oxford University Press
DOI:10.1093/oso/9780198799603.003.0007

Computational design is aimed at supporting automating design processes using computational techniques. However, some classes of design tasks involve criteria that are difficult to handle only with computers. For example, visual design tasks seeking to fulfil aesthetic goals are difficult to handle purely with computers. One promising approach is to leverage human computation; that is, to incorporate human input into the computation process. Crowdsourcing platforms provide a convenient way to integrate such human computation into a working system. In this chapter, we discuss such computational design with crowds in the domain of parameter tweaking tasks in visual design. Parameter tweaking is often performed to maximize the aesthetic quality of designed objects. Computational design powered by crowds can solve this maximization problem by leveraging human computation. We discuss the opportunities and challenges of computational design with crowds with two illustrative examples: (1) estimating the objective function to facilitate the design exploration by a designer and (2) directly searching for the optimal parameter setting that maximizes the objective function.

Keywords:   Computational design, Crowdsourcing, Human computation, Parametric design, Optimization, Aesthetic preference, Parameter tweaking, Microtask, Crowd-powered system, Graphics

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