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Volker Wulf, Volkmar Pipek, David Randall, Markus Rohde, Kjeld Schmidt, and Gunnar Stevens

Print publication date: 2018

Print ISBN-13: 9780198733249

Published to Oxford Scholarship Online: April 2018

DOI: 10.1093/oso/9780198733249.001.0001

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PRINTED FROM OXFORD SCHOLARSHIP ONLINE (www.oxfordscholarship.com). (c) Copyright Oxford University Press, 2018. All Rights Reserved. Under the terms of the licence agreement, an individual user may print out a PDF of a single chapter of a monograph in OSO for personal use (for details see www.oxfordscholarship.com/page/privacy-policy).date: 19 October 2018

Grounded Design

Grounded Design

A Research Paradigm in Practice-Based Computing

Chapter:
(p.23) 1 Grounded Design
Source:
Socio-Informatics
Author(s):

Gunnar Stevens

Markus Rohde

Matthias Korn

Volker Wulf

Publisher:
Oxford University Press
DOI:10.1093/oso/9780198733249.003.0002

This chapter presents grounded design as a suggestion for a praxeological turn in the field of computing. It argues that, given the high societal relevance of computing to all aspects of life, the academic field of (applied) computer science needs to develop its epistemological paradigm and research methods accordingly. Computer science arguably needs to define itself as a sociotechnical discipline that contributes to the solution of social problems in context. The grounded-design position is that a design-oriented discipline of practice-based computing is needed, one where methods and techniques can deal with the context specificity of local knowledge and appropriation of information and communications technology more seriously. This chapter presents an approach that outlines such practice-based computing by building on situated design knowledge and dealing with the interplay of the social and the technical.

Keywords:   grounded design, appropriation, practice-based computing, computer science, situated design knowledge

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