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eGods: Faith versus Fantasy in Computer Gaming

William Sims Bainbridge

Abstract

Computer games, especially those embodied in complex online virtual worlds where hundreds of people can interact through avatars, are a remarkable postmodern art form and medium of communication. As such, they draw heavily upon supernatural ideas, while implying that all such notions are fantasies, even traditional religions. The first chapter provides an introduction to the different kinds of games involved, contrasting strategy games with role-playing games, giving several examples of each that highlight religion, and sketching the ethnographic research methods used in this study. The second ... More

Keywords: computer game, religion, fantasy, faith, virtual world, online

Bibliographic Information

Print publication date: 2013 Print ISBN-13: 9780199935819
Published to Oxford Scholarship Online: May 2013 DOI:10.1093/acprof:oso/9780199935819.001.0001

Authors

Affiliations are at time of print publication.

William Sims Bainbridge, author
Human-Centered Computing at the National Science Foundation

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