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Designing Digital Experiences for Positive Youth DevelopmentFrom Playpen to Playground$
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Marina Umaschi Bers

Print publication date: 2012

Print ISBN-13: 9780199757022

Published to Oxford Scholarship Online: May 2012

DOI: 10.1093/acprof:oso/9780199757022.001.0001

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Creativity to Build Confidence

Creativity to Build Confidence

Chapter:
Chapter 5 Creativity to Build Confidence
Source:
Designing Digital Experiences for Positive Youth Development
Author(s):

Marina Umaschi Bers

Publisher:
Oxford University Press
DOI:10.1093/acprof:oso/9780199757022.003.0007

This chapter focuses on new technologies as spaces for creativity. In the process of creating new projects and ideas, people develop a new sense of confidence in their own learning potential. Creativity is defined as the original ability to transcend traditional ideas, rules and patterns to create meaningful new ideas, forms, methods, interpretations, etc. A creative person in the domain of technology is someone who can imagine new ways of expressing their competence. In the process, she gains a sense of confidence as someone who can learn to act successfully and creatively in the digital landscape, find help when necessary and have perseverance over technical difficulties. As a child gains competence, her confidence to try more challenging tasks increases, becoming more likely to continually try new strategies to achieve a goal. As a child experiments and manipulates his or her creations, he or she will find creative solutions that lead to success.

Keywords:   Confidence, creativity, self-efficacy, imagination, programming, projects, technology, design

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