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Violent Video Game Effects on Children and Adolescents$
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Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley

Print publication date: 2007

Print ISBN-13: 9780195309836

Published to Oxford Scholarship Online: April 2010

DOI: 10.1093/acprof:oso/9780195309836.001.0001

New Findings and Their Implications

Chapter:
(p. 133 ) 8 New Findings and Their Implications
Source:
Violent Video Game Effects on Children and Adolescents
Author(s):

Craig A. Anderson

Douglas A. Gentile

Katherine E. Buckley

Publisher:
Oxford University Press
DOI:10.1093/acprof:oso/9780195309836.003.0008

This chapter focuses on the new findings and how they relate to a host of theoretical issues. Study 1 found that even games that are designed for children can cause significant short-term increases in aggression if they contain scenes in which the main character has to harm other game characters. Study 2 found that habitual exposure to violent video games is strongly associated with a wide range of aggressive behavior, including verbal aggression, moderate forms of physical aggression, and even violent behavior. Study 3 showed that amount of violent video game play early in the school year predicts an increase in physical aggression later in the school year. The studies also found evidence that total screen time (not just violent) leads to poorer school performance. They also showed that when parents are actively involved in their children's video game choices and play times, the effects of violent games may be reduced. Finally, the studies showed that the harmful effects of violent video games are somewhat larger than the harmful effects of TV.

Keywords:   harmful effects, video game violence, school performance, adult involvement

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